If you have a high poly mesh with no subdivision levels, you can transition to a multi-SubD mesh by duplicating the subtool, then use Zremesher on it to create a new low poly base with reasonably clean, well-distributed topology. Additional levels of subdivision, up to the practical limits of the system, can be added for increasingly fine detail. You would likely have to do this anyway for best results if planning on posing a mesh or exporting textures for it. You should transition from working on a high poly mesh at a single level of subdivision, to working on a mesh with a lower poly base and multiple levels of subdivision to sculpt fine detail. If you are free to adjust the scale of your mesh, you may try using Tool > Deformation> Unify on it to restore it to an average working size to see if there are scale related issues.īeyond that, though, if you’re having trouble capturing fine detail on a mesh in the Dynamesh process, you’re probably working outside of its intended range of usefulness. Likewise objects that are too large may begin losing detail (read the CTrl-Mouseover help tip for the resolution slider). Objects that are abnormally small (actual size, not simply zoomed out) may have trouble capturing enough detail even with a maxed resolution slider. You seem to already be aware that the mesh’s size in the Zbrush worldspace can affect Dynamesh performance. ![]() If increasing the resolution slider is no longer getting the job done, a change in strategy would serve you better than a change in hardware here. This limit will vary with the mesh and the system. If you want to work with extreme polycounts and fine detail, the way to do this is the same as its always been–subdivide and project.Hi is a limit for how much detail Dynamesh can capture, although you may hit a performance wall where it simply takes too long to be practical before that happens, particularly if Projection is enabled. Your mesh is an atypically long, thin piece of geometry and will receive fewer polygons as a result, but those polygons will still probably be sufficient for capturing its basic form. Dynamesh doesn’t work well with very thin geometry. As I explained before and as is explained in the documentation for the tool, it is not designed for working with high resolution detail.įrom the first paragraph of the Dynamesh documentation: DynaMesh has been designed to create **low and middle resolution sculpting stages**, making it a perfect way to create your base mesh before diving deeper into all the powerful traditional ZBrush sculpting and editing tools.Įspecially fine structures or overly small mesh sections will always receive fewer polygons. If you find you’re having trouble with Dynamesh resolution, chances are you’re trying to use the tool outside of its intended range of usefulness. ![]() To work with higher mesh resolutions and fine detail, you should use the traditional subdivision and projection tools. Most meshes will tend to top out somewhere between 3-4 million polygons. It is not a tool designed for working with extremely fine detail or high polycounts. However, keep in mind that Dynamesh is designed to be a fast mesh creation tool for the meshes up to about a medium level of detail. These multipliers can drastically increase the polycount of small meshes with a high resolution setting. Otherwise meshes that are abnormally small in the worldpsace may struggle to receive enough polygons. If the mesh is smaller than an XYZ size of 1 AND the circle on the Dynamesh resolution slider is open (hollow), the mesh will receive a resolution multiplier at certain size thresholds to ensure that the mesh can receive enough polygons to capture the shape. A long slender spaghetti noodle stretched end to end in that box has very little surface area by comparison, and therefore reduced polycount potential. ![]() A cubical array of smaller cubes, side by side with a tiny bit of space in between, will drastically increase the surface area further and increase its maximum polycount considerably. A perfect cube will fill that space efficiently. The surface area of the mesh inside a cubical bounding box. The maximum polycount Dynamesh can assign to a mesh is determined by 3 things: However, in this situation it is probably the limited surface area of the mesh inside the Dynamesh bounding box that is limiting its resolution potential. ![]() Hello haven’t examined your file–please contact Pixologic Support if you’d like us to take a look.
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